*********Subspace Static Week 26 Year 202 - 27th June 2002*********
*********Space Battle*********
The Imperial Services allied themselves with the Felini in order to attack a RIP Ship of the Line. The battle was carefully controlled in order to ensure that the Pirate ship was derelicted. It is always nice to recover something that was misplaced.
*********Other News*********
Greetings, Friends, Allies, fellow Sentients.
I speak to you today of a happy time for all Felini, and ask that you rejoice with me. For many centuries, the Feline heart has been pierced by the knowledge that our race was not complete. We suffered a massive incident when our technology was still at a pre-industrial level, where strange ships swooped down through the clouds that blanket our home, and removed whole sections of our society. It is in part this loss which drove our society forward into unity, so that such a crime could never happen again. It was to our great delight that we have recently rediscovered our sundered brethren, although our united origin was (to them) little more than myth and legend. They have a long and varied history separate to us, yet we are of the same blood, and so in essence the same people. I talk of course of the Clans. For the past several months, Lord Osiris and myself have been discussing the best way to move forward like the Brothers we are. This announcement is the result of lengthy but meaningful negotiations. The outcome is as follows
* With immediate effect, each of the Clans have been accepted in their entirety as Prides of the Felini Tyranny, with all the rights and duties, privileges and responsibilities that this entails. This includes, but is not limited to, the people, equipment, colonies, ships and territory (ie. system claims) that are currently held * As a direct result, I accept their allegiance to me as Felini Tyrant, as they accept the authority of myself and my Avatars * There will be no hindrance for any of the people who now join us, whether in the attainment of high office or the respect of their own culture and history. As with all the Felini, status is based purely upon ability * As part of the Felini, they are equally part of the Weave, and will play a full part in the alliance and all it stands for
I am aware that while in separation the Clans-that-were have themselves participated in wars and conflicts, and have had various diplomatic incidents with other races and affiliations of sentients. Most of these have been settled and have no outstanding issues. I would ask that any of these who perceive that they still have a grievance against the Clans-that- were contact myself and instigate diplomatic routes to resolution. Please bear in mind that I was not directly involved in any of these, so will aim to come to a just solution after proper investigation of the facts of the matter. As I am making this request publicly, I believe it fair that a deadline of two galactic weeks from now would give ample time for any with a genuine grievance to come forward, and so no notifications about incidents from the Clans' past history will be entertained after this time. Equally, I will be contacting some, where the Clans-that-were felt that they had a grievance against. I expect the number that need resolution - in either direction - will be small (If the Great Mother's fangs are sharp!). All current colonies and outposts within former clan territory that have not already done so have two galactic weeks to identify themselves, I draw your attention to a revised set of Felini laws, which can be found at www.mrrshan.pwp.blueyonder.co.uk/Fel-laws.htm or at a neutral site, http://www.alpha-fleet.co.uk/infoLaws.asp or by direct application to myself for a copy if your comm system is not compatible. Ground partys and ships that will find themselves in contravention of the new system laws have one week to evacuate, extensions may be granted in extenuating circumstances by application to myself or an Avatar. Since we have emerged into the Peripheries, we have found many who we could call friend. For this we thank all concerned. The Felini will not change their overall beliefs or values as a direct result of this reunification, and I hope that all others will honour this, and still accept the friendships that we have nurtured. It is my fervent hope that this level of enlightened unity can be attained by any and all other races that do not yet possess it. I would ask all of those who hold dear freedom, peace and happiness for all to rejoice at this news. For a lost brethren have found their way back home Mrrshan Feline Tyrant First Speaker of the Weave
Phoenix Update The first stage of the playtest (basic debugging) is pretty much completed. Just a few loose ends to tidy up. The next stage is the open playtest. This will take a few of weeks to set up but will allow all players to have a free 'dig'. It will basically be a free for all allowing us to test the stress tolerance of the system. At this time the latest manuals will also be available. So why is it taking so long? It is basically because there is so much to it. Even simple things in BSE have become vast dynamic structures in Phoenix. Take for example Research. In BSE it is case of getting X points and notifying the GM that the project has been finished. In Phoenix however, you assign up to as many research complexes as you have to a specific project. The complexes produce points weekly which will convert into research mass when they reach a specified amount. Obviously it is a good idea to get all the support technologies installed before making that final dash. We have also included scientists to oversee the conversion of research theory (points) into practice (mass). When the mass of the Principle/Tech/Blueprint has been attained the project is completed.
Research Example - taken from the playtest: Light Freighter Blue Print (14999) research project: 500 research points were added to the project. Converting 5165 research points into project mass. -7 Penalty, lacking EEM Standard Freighters (15018). +2 Bonus for copying data. Research stalled - 1 item required to continue: Light Alloys (4)
We decided to alter blueprints from the original idea of burnout to limiting the amount of production/shipbuilding/ training that can be achieved per week per blueprint. The standard amount is 1000mu's production, 20 hulls or 10 troops per blueprint.
Technology Example - taken from the playtest: |-Tech Report--------------------------------------------- | | ACTIVE TECH | PRINCIPLE | 1 Material Utilisation Metallic (8019) - 5000 mus | 1 Racial Design - Advanced Human (8034) - 5000 mus | TECHNIQUE | 1 Civil Engineering mkII (8584) - 1000 mus | 1 Heavy Engineering (8570) - 1000 mus | 1 Photon Beam Weaponry (8500) - 1000 mus | 1 Orion Warships (9000) - 1000 mus | 1 Troop Training - Human (8510) - 1000 mus | BLUEPRINT | 1 Basic Module mkII (10411) - 100 mus | - 1000 mus of Basic Module mkII (411) | 2 Combat Engine (10165) - 100 mus | - 2000 mus of Battle Bridge (101) | 1 Heavy Photon Battery (10316) - 100 mus | - 1000 mus of Heavy Photon Battery (316) | 6 Light Freighter Blue Print (14999) - 100 mus | - 120 hulls of Light Freighter (10) | 3 Human Scout (10505) - 100 mus | - 30 Human Scouts (509)
*********Subspace Static Week 25 Year 202 - 20th June 2002*********
*********Other News*********
HQ Party The whole city is buzzing with a happy relaxed atmosphere, as the citizens celebrate the tenth anniversary of the current PD's election. The running joke throughout the city is that while democratically elected leaders serve for decades, tyrants and despots come and go like bad hangovers, indeed citizens make great play about being "unaware of who the current leader" of such and such an affiliation. The seem to think that by the time they find out who he is; he has been deposed in a palace coup. Overhead the night sky is lit by the lights of the fleet, including no less than two affiliation flagships, at orbits Capella in a show of impressive strength. Rather ominously the factory district of the city is deadly quiet; the powerhouse of the periphery is silent, as the citizens rejoice.
Phoenix Update The website now has the conversion parameters for troops. The document contains details on how troops in BSE will be converted to troops in Phoenix. The document accounts for training on positions and the treatment of aliens. Please note though that this does not cover technology which will replace the ability to produce soldiers, warriors and other such abilities. This is a separate issue and will be dealt with soon. The general premise here is that if you have lots of green troops it is a good idea to get hold of some training between now and the start of the Phoenix.
*********Subspace Static Week 24 Year 202 - 13th June 2002*********
*********Space Battle*********
Confederacy Strut Their Stuff Having discovered a pair of RIP ships in orbit of an out of the way world, the hue and cry was raised and a large Confederate fleet was despatched. The battle was brief and one sided and the destruction total. The two ships were reduced to a molecular level.
*********Subspace Static Week 23 Year 202 - 7th June 2002*********
*********Boarding Action*********
A sneaky little IND ship scooted into an ANT starport and boarded a derelict craft. The boarded ship was awaiting upgrade to a specification suitable to the ANT requirements. It is therefore no surprise that they are deeply upset about the heist.
*********Other News*********
The Jubilee disruptions have put back the week a little, but we should be on top of it by the end of this week.
*********Subspace Static Week 22 Year 202 - 30th May 2002*********
*********Other News*********
GTT Celebrations Leonidas Agiadai, periphery director for the GTT is celebrating his tenth successful year in office. Festivals are being organised within GTT HQ and smaller events will be held in other colonies. A fuller list of events is to be published and those wishing to contact the PD should email Malcolm Steedman Congratulations Malcolm, and here's to another decade.
Phoenix Introduction Page www.kjcgames.com/phoenix.htm has been added to the website. Feel free to send in sound bites either to be added or to replace your current affiliation comments. Please keep them short and sweet. Contact information and webpage links will be useful.
*********Subspace Static Week 21 Year 202 - 23rd May 2002*********
*********Other News*********
Apologies for late turns. Phoenix updates are coming thick and fast and just keeping on top of them along with working on various manuals and play tests is proving to be a nightmare. Richard and Christine are being regularly drafted in to help when they have time. Work is being done on the front end program to improve both the look and the functions. This along with more up to date rulebooks for starbases and ships will be out shortly.
*********Subspace Static Week 20 Year 202 - 16th May 2002*********
*********Space Battle*********
Having attempted entry into the Dewiek Home Periphery, a hopeful young independent trader was blown to pieces by a Dominion space station. An even warmer welcome than was anticipated.
*********Other News*********
The battle program is pretty much completed, it is awesome.Some features: Point Defence: Gatling lasers which blast incoming fighters and missiles, Phalanx missiles which are fired at whatever gets through the lasers. Dumping Cargo: to give you that extra bit of escape speed. Actually leaves the cargo as debris for later retrieval (saves pirates the hassle of boarding). Individual summaries of battle: These tell you what your ship lost each day. Range of weapons: So many factors to think about, no more give me photon guns or give me death. Fighters: Different fighters for different purposes, interceptors, bombers etc. Torpedoes: If these get through, say your prayers! Tractor beams: These stop chaff slowing ships (goodbye yacht nonsense) and are fired at other ships to aid in pinning them. Gravity cannons: better than tractor beams and damaging as well. Day to day combat: This means that freighters may have to be rescued in the depths of space. A ship that has not moved on a day, may never get the chance if it is pinned. Targeting: This has been expanded to pinpoint different systems such as life support (living things), weaponry, defence, complexes etc. No more internal/external.
We are working on the ground battle program. Attack phases are being scrapped. Ground weaponry will merely have ranges measured in sectors. This means that ground bombers can attack from the other side of the world while troops are scrapping within the starbase. Even better, this will be designed such that it runs concurrently with the space battle (i.e. rounds per day). This also means that if you are storming a starbase (i.e. short range) that is being oribtally bombarded, you will be treated as part of the starbase when accounting for incoming damage. Therefore it may be best to pull the fleet back on the day of the ground assault. Shields will be effective against long range weaponry but not short range (haven't decided on ground bombers and fighters though).
*********Subspace Static Week 19 Year 202 - 10th May 2002*********
*********Space Battle*********
The Hive still appear to be active within the Cluster. A cygnet class starship, wandering through various star systems was drawn towards a Dominion colony like a moth to a flame, with similar results.
*********Other News*********
The latest ship editor program for Phoenix is available from the website. We have included some ship designs currently being proposed by players in the playtest. A word document is included with an explanation of what everything means.
*********Subspace Static Week 18 Year 202 - 2nd May 2002*********
*********Space Battle*********
A lone Hive Cygnet having become confused or just not up to date on the latest returned to parrot only to be blasted to slivers of metal by the newly acquired Dominion colony. Of course this could have been a suicide recon mission, a preliminary to a major assault. A live broadcast by the Felini "Mad Max, Muad'Dib, Brothers within the Weave and sentient beings throughout the Galaxy, it is a profound honour to accept the First Speakership and Presidency of the Weave, and a profound responsibility. Many Billions of sentients will now rely on myself to give the leadership the Weave requires, and I will not let them down. It is also symbolic of the greater process that was started so recently amongst all the peoples of the Weave. The Felini have needed to adapt to a changing situation to ensure both survival and growth, in our recent emergence into the peripheries. We no longer had a stark, black and white choice, where the only two categories were Felini and Enemy. So under the leadership of myself and my predecessors, we learned new words. Friend. Partner. Ally. These we found, both within the Weave and elsewhere. Yet we equally recognize that it is impossible to guard our survival without a firm voice and the ability to defend ourselves. At least we now have the opportunity for a more versatile voice than our weapons and our blood. Over the first few months of the Weave, we have felt it necessary to raise that voice on a few occasions. Each time, it was purely for the finest intentions- that of the preservation of innocent life and the aid of those who in need called upon us for help. We do not apologise for this, although we do regret any misunderstandings that have arisen from this. One of my key aims during my presidency will be to minimize these misunderstandings. If any race or affiliation feels that their level of communication with the Felini, or the Weave as a whole, is less than they desire then please contact us to remedy the matter. Even in these troubled times, the Weave must not become insular, and I will not allow it to do so. Some have questioned the part that the Weave can play in the Peripheries. I personally have no doubt of what we can achieve, otherwise I would not have brought the Felini into the alliance. Our primary purpose is to defend our people, and through greater co-operation and understanding to improve the lives of the billions that depend on us. Beyond this, the galaxy is a wide and varied place, and all the peoples mingle together, in commerce and peace, but also in oppression and fear. We look to increase commerce, and also aid the emergence of peace wherever possible. But we must also stand firm where needed to combat oppression- for Peace must be just and fair in it's accomplishment, otherwise it is merely an absence of conflict.
*********Other News*********
We are well into the Phoenix Test now and have begun to look seriously at combat. Suggestions for Marauders, Nebulons and Direwolves have started to filter in in order to get a good kicking. We are seriously coming close to completion. With this in mind I can announce the proposed new pricing structure. As many of you already know we are radically altering the pricing structure for Phoenix in order to bring free ships and ground parties into the game. This though has to be compensated in some way in order to prevent the game taking a huge loss. Sorry guys that's the way business works, nothing for nothing. In order to prevent this loss we will be charging for starbases which will all be on weekly printouts. The advantage of this is that players can then budget for the game irrespective of wars and such. Each player is assigned a political (although this is optional and only necessary if you intend to run starbases and such forth). These give a weekly print containing information on the holdings for the player as well as any spurious information. These also hold the central account for all the stellars owned by all the positions. These are charged at the price of £1.00 Starbases will be charged at È2.00 each. We were going to make a staggered value with a higher charge for the initial one and lower charges for subsequent ones. We may even do this, but not to begin with as a swift reshuffling of positions could severely reduce the income. We anticipate many smaller special complex colonies being converted into free outposts (by our calculations, at least 100 of them). This means that in comparison to BSE where colonies are È3 for a PF 4, starbases will be È8. By the sam token though colonies in BSE generally require a couple of ships support (roughly È5 month) which will now be free and in fact it is likely that a starbase should support as many as a dozen ships. Outposts are commented on in political reports, but a more detailed report (actually a starbase report) can be obtained on request at the price of È1. In quiet areas of space months can easily go by without requiring one. We do not really expect to make any profit on these. Special Actions currently are weighted against budget turns, the latter being the bread and butter of the BSE income. As such they will no longer subsidized in Phoenix. It is also noted that their value to affiliations as in-game currency is large. As a consequence we will have to charge È1.50 per special action (equating to roughly È15 per hour which is a bit of a bargain). Inputting, postage and printing: The above presume auto-input and output (obviously the GM has to get involved somewhere with respect to special actions but that is figured in the fee). There will have to be an inputting fee for those sent by post as well as returns by post. We do not intend to make a profit on these so the prices should not be extravagant but will have to be applied to all turns including free ones. Something like a nominal charge of È0.50 per input and È0.50 day's output e.g. 4 ships run on the same day and posted would cost È2.50. The general premise therefore is that for È5.00 per week a player will be able to run 2 starbases, a political and a mixture of roughly 10 ships and ground parties. Can players check these revised prices based against what they currently pay. It should be the case that with a little bit of shuffling of positions players can organize themselves such that they are paying the same (especially when starbase to outpost conversions kick in). It should not be the case that everyone is paying a lot more or a lot less. It should however mean that everyone will b able to run a lot more ships each week resulting in better value for money. Obviously we may need to revise these prices if we find that we have grossly miscalculated the fees.
*********Subspace Static Week 17 Year 202 - 25th April 2002*********
*********Space Battle*********
The Dewiek are playing cat and mouse over a stargate. A tiny insignificant little runt of a DEN ship is sniffing around posted vessels as they approach the stargate and then running for cover. This week the Flagritz sent it scuttling off with its tail between its legs.
*********Ground Battles*********
The FET finished off the IND ground party this week. Little more can be said than overwhelming odds and an extended bombing campaign left only a few injured on the battle ground begging for medical attention. No doubt the FET will sell the unfortunates that survive into slavery.
*********Subspace Static Week 16 Year 202 - 18th April 2002*********
*********Ground Battles*********
The FET appear to have arbitrarily applied their grudge against IND Alexander Industries to all independent traders. This week a bombing campaign against a small training corps was initiated, sending the poor blighters scattering with no time to pack away their dumbbells and jockstraps. Good ol' FET, nothing if not outrageous.
*********Subspace Static Week 15 Year 202 - 11th April 2002*********
*********Ground Battles*********
The purge of Parrot continued unabated this week with specific squadrons of space fighters designated to last known locations of ground troops in order to initiate a pogrom. Finally ground troops were sent in to weed out any that may have avoided the attacks. It did not run completely as hoped and certain forces were lost. It would seen that the Infernan Hegemony has not released its final tenacious grasp of this world.
*********Subspace Static Week 14 Year 202 - 8st April 2002*********
*********Battle*********
Small skirmishes are still breaking over Parrot between the 3D Alliance and the associates of the Infernan Hegemony. The last of the Flagritz cygnets were brushed from orbit by a 3D squadron while raiding parties currently destroying outposts were caught infiltrating colonies.
*********Other News*********
Things are slowly returning to normal after the chaos of Easter. Sorry for any delays.
*********Subspace Static Week 13 Year 202 - 1st April 2002*********
*********Battle*********
The latest acquisition of Alexander Enterprises, the small colony in the Cluster Periphery was retaken by the combined forces of the FET, IMP and GTT. The assault began with an orbital bombardment which decimated much of the colony pounding it into submission. The subsequent ground force found largely smoking ruins and certainly no sign of a defence. The operation, while effective delivered more damage to the colony than the original capture. Well done boys.
*********Subspace Static Week 12 Year 202 - 21st March 2002*********
*********Battle*********
Exodus Having lost many colonies to the devastating attack by the 3D Alliance and specifically to the Dewiek jump assault, the combined forces of the Flagritz Alpha Fleet and associated Hive vessels had no option but to flee. After careful consideration they put some measure of faith in Detinus dogma, to the effect that they hoped that the DTR fleet in the space outside the orbit was defending the Dewiek and Dominion vessels should the Infernan Fleet attack. Ensuring that specific orders were followed not to open fire, the fleet left orbit and flew straight into a firing range. The Dewiek opened fire swiftly supported by the Dominion and the Detinus Republic in what they believed would be a massacre. For many smaller craft it was their last flight although a number of baseships were able to limp away.
*********Subspace Static Week 11 Year 202 - 14th March 2002*********
*********Battle*********
Surprise Attack by the 3D Alliance The Cluster became the centre of attention this week. Led by the Dewiek a plan spanning many months of logistics came to fruition. Tens of thousands of ordnance was shipped across the peripheries from production plants deep within Dewiek fiefs to hidden locations within the Cluster. From here, with the aid of Dominion and Detinus fleets, it was assembled into a ground party the size of which has never before been seen. The plan, carried out in absolute secrecy was executed with precision so much so that the intended target was largely unaware of the doom that swiftly fell. The jump assault on the Hive main colony, smashed through all defences and raked the military quarter with overwhelming firepower, clinically neutralising it. Similar assaults proved successful in capturing other colonies on the same world. It is clear that this attack was only possible after scans of large colonies that had neglected to build jammers and a considerable number of months preparation. The situation looks desperate for the Hive. The damage has been inflicted and the 3D alliance is in a position of overwhelming strength, now holding both the orbit and the space square, effectively trapping the Infernan Alpha Fleet. The question is, how ruthless is the 3D Alliance and more importantly the role that DTR will take? Any attack will obviously be a slaughter and the line 'defending the DEN and DOM' will be considered dissembling by their admirers and an outright lie by their opposition.FET Leap to their Deaths A rapid response team jumped into the colony recently captured by the Alexander Enterprises. Beyond destroying a warbot their only other feat of note was getting themselves wiped out to the last. Maybe a bit of reconnaissance is needed next time.
*********Subspace Static Week 10 Year 202 - 7th March 2002*********
*********Other News*********
Message from Alexander Enterprises At some point in the past the FET decided to declare war on all IND. In week 31.200 the IND Rubberduck, a Behemoth class trader that had registered for legal access to the Capellan periphery with the IMP Viceroy was attacked by an FET colony when entering orbit of a world in IMP space. The ship's captain had intended to trade with a resident GTT colony and was unaware of the fact that an FET colony was present. The FET destroyed the ship, killing 26 personnel along with a valuable class 8 trader carrying 270,000 stellars. In the aftermath of the assault the FET plainly refused to pay a compensation simply because the ship was IND while the IMP referred Alexander Enterprises to the FET for compensation - a screaming injustice, but then it was just a lowly IND. After long preparation the time has come to settle the score. In week 8.202 Alexander Enterprises have taken liberty to seize an FET colony which we intend to keep as compensation for the past injuries. The FET have had their chance to avoid such escalation, but their stubborn arrogance led them to pay for their haughty stance. Message to the IMP: The colony was not in IMP space and as you have sanctioned the FET warfare against innocents you cannot possibly have objections against such justified defense. Message to the DEN: The colony will continue to claim the system on behalf of the DEN. It just changed hands as a means of compensation. Message to the FET: I reserve the right to engage FET wherever I find them. You have been warned so don't complain. In case you wondered where you heard this nonsense before, well it's YOUR policy towards the IND. But Alexander Enterprises have taken up the gauntlet.
*********Subspace Static Week 9 Year 202 - 28th February 2002*********
*********Space Battle*********
The RIP were caught attempting to sneak through the wormhole. A patrol of CNF warships and an AFT vessel swiftly dealt with the situation, leaving nothing but dust. Nice shootin' Tex.
*********Ground Battle*********
The FET came under fire. An unidentified IND ground force jumped into the starport and stormed the defenders. In typical FET style, the resistance held... for all of five seconds. The last transmissions reported rape, pillage and slavery. This sounds suspiciously like a rogue element of the FET attempting a hostile take-over.
*********Other News*********
Phoenix Update Basic running bugs have been removed and we are now into stage two of the playtest. Now that the platform is stable, the test has been moved to the KJC offices and we are whipping through the weeks. Copies of the basic turns (i.e. without the fancy HTM formats), will be appearing on the Phoenix website shortly. You can see what a hash some of us are making of our positions. Message from the GTT Certain GTT colonies will be re-opening for trade shortly as the current threat to the safety of the affiliation appears to be receding.
*********Subspace Static Week 8 Year 202 - 21st February 2002*********
*********Ground Battle*********
CIA forces attacked and captured a RIP space station deep in DTR held territory this week. This reporter is unprepared to comment as to what is more astounding, that the DTR failed to discover the RIP presence or that the CIA stumbled across them and decided to do something about it. Will the DTR be magnanimous about the CIA patrolling Republic space or return the gesture of 'goodwill' through the Darkfold periphery? We can only hope that this event has heralded an era of harmony and mutual co-operation. More likely though, the DTR will accuse the CIA of spying and the CIA will accuse the DTR of harbouring pirates, tempers will flare and a class 5 colony will be reduced to rubble. Place your bets as to which one.... Now. (Sorry if this subspace is a little glib, but the GM has completed the week on schedule for the first time in months and is feeling mischievous).
*********Subspace Static Week 7 Year 202 - 14th February 2002*********
*********Other News*********
GTT Announcement Having identified a real threat to the Galactic Trade and Transport affiliation, Leonidas Agiadai has today ordered all GTT colonies to close their markets and switch exclusively to war production. If anyone is fool enough to actually to actually go ahead and launch this sneak attack against the GTT, now that we know about it, then they will be quickly fighting for their own survival.
*********Subspace Static Week 6 Year 202 - 7th February 2002*********
*********Other News*********
Phoenix Update There is good news and good news. The first is that there is light at the end of the tunnel. Over 50,000 lines of code have been written, leaving only a total of 192 hours worth of coding left to do. A more detailed breakdown will be posted shortly specifying exactly what needs to be done. The other good news is that David, will soon be able to dedicate full time to programming Phoenix. The next thing to come out will be a revised front end. This will be needed for the open free playtest. The playtest will be little more than a shoot'em up giving everybody the chance to control warships, starbases and weapon platforms. The primary purpose of this will be to determine damage parameters for weapons, standard designs for ships as well as do a thorough debug.
*********Subspace Static Week 5 Year 202 - 31st January 2002*********
*********Space Battle*********
Having voted a new captain the crew of RIP Halcon del Peregrine that they happened to be grounded on a world with a DTR military installation. Launching into space was therefore a relatively short lived affair. DTR forces swiftly closed and pounded the ship, leaving it a derelict. Nice one lads.
*********Subspace Static Week 4 Year 202 - 25th January 2002*********
*********Boarding Action*********
In these enlightened times it is still good to known that certain affiliations uphold the ancient traditions of slavery, drug abuse and boarding harmless traders merely interested in market reports. Yep, good ol' FET set about a yacht landing in the starport with a level of overkill that would make even the DTR blush.
*********Other News*********
Price AdjustmentAfter many years we have finally had to bow down to the economical forces of the real world. Special action turns, all too popular and time consuming will be increased by the measly price of 25p each. There is no price increase for budget turns. This will come into effect at the start of week 6.
*********Subspace Static Week 3 Year 202 - 17th January 2002*********
*********Space Battle*********
RIP Get Kicked After a successful dereliction of a DNA vessel last week, it would appear that the RIP hung around too long. The cavalry, in the form of DNA and DTR warships closed and smashed the RIP vessel until it was derelicted.
*********Other News*********
Falconian Empire Collapses Having had most of their ordnance assets stripped by nefarious means as well as the continueing rift between the Traditionalist Houses and the Progressive Empire, the Falconians are in a sorry state. They are seeking to ensure a balance of power within Acropolis to ensure the native population is not overwhelmed. To this end will representatives of the Flagritz, Naplian Alliance and Felini contact them on Falconia.
*********Subspace Static Week 2 Year 202 - 10th January 2002*********
*********Space Battle*********
Large Appetite It would appear that the DNA are getting grand ideas. Certainly the events of this week put a dampener on the following speech. Having gained knowledge of a RIP vessel, a DNA warship was despatched to deal with it. Unfortunately it was outclassed and after suffering many punctures to the sticky tape seals, cabin pressure was lost along with all crew. Bad luck guys, a noble effort all the same.
*********Other News*********
WEAVE PUBLIC ANNOUNCEMENT First Speaker of the WEAVE Council :MAD MAX Mad Max painted and dressed in an unusual robe addresses throngs of waiting reporters outside a newly constructed building of rather unusual splendid and colourful design. "Pyramid Lodge" has engraved pictures and structures that depict significant happy events in DNA history with other natives and species throughout the stars. Greetings sentinel species, humans, and beings of the stars. "I have the humble and great honour of announcing one of the most significant events in recent times involving a number of affiliations who will from this day forward act as a unified and democratic alliance named as The WEAVE. As the WEAVE'S first Speaker of the WEAVE Council for the first period I pledge and swear to present the views of the WEAVE in the fair and accurate manner on behalf of all WEAVE members to this public forum. The coming together of these various beings represent the commonality of core principles and values held by the members of the WEAVE and now enshrined in the WEAVE. Following a signatory ceremony late last night, the Democratic Native Alliance, the ANT Nation and the Felini Tyranny have agreed to form close ties, both in mutual defence and other areas. Our aims are simple, to forge greater freedom, tolerance to uphold and defend the sovereign status of all three parties to the treaty, and to facilitate the rule of law in our respective territories. Across three peoples, wherever they may be, celebrations are now taking place to mark the event. As this is the beginning of a new galactic year, we hope that others will join in this happy event. This is not an amalgamation, but a recognition that working together, different skills become diversity, different outlooks become enlightenment, different metals become a stronger alloy than any of the three were before. Please note that, effective immediately, hostile actions against one will be taken as hostile actions against all. While we are committed to a just and peaceable outlook wherever possible, a strong defence is underpinning this commitment. We will not let our peoples be treated in a sub-sapient fashion. The DNA already have a reputation for neutrality in most matters, and we look in the next few months to expand this reputation to include any Weave member. We are not part of a greater coalition, have no hidden agenda as reason for our formation, and look to make our own policies on the merits of the situation. We are headed by a council with a rotating presidency, and all three nations are equal under the terms of the treaties. I wish to thank all the other leaders and deputies for making this happen. Let the WEAVE begin and let there be Peace and Prosperity and Celebrations for all, where ever you are on this great day. Thank you for listening." Mad Max turns and walks down the steps to the large main door that is the entrance to the new lodge and enters the WEAVE Council. Mad Max First Speaker of the WEAVE Council