Inter-Galactic News

February 1998 Issue 36

Anything for inclusion for future issues of the IGN should be sent direct to me at the following address:
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Outer-Comm.

CNN NEWS FLASHES

We have just received the following announcement from Jacques De Molay, the Confederate Kommisar:-
"His Imperial Highness Samuel, after lengthy consultation with the Consul and the other holders of High Office, has authorised the Kommisar to announce that His Imperial Highness has, with the deepest regret, given up any hope of a reconciliation with his half-brother, the Traitor Jasil. His Imperial Highness has therefore Ordained that Jasil be brought before the Court to face Charges of Regicide, Treason, Incitement to Insurrection and fermenting Civil Disorder. Similar Charges are to be brought against those
holding positions of power in the present illegal Administration of the Empire. The Kommisar has therefore instructed the Advocate General to prepare the necessary Legal Charge Documents for execution by His Imperial Highness. Copies of these will be made available in due course."
As you can imagine, this is a momentous decision by His Imperial Highness, the ramifications of which we can only await. Rest assured that CNN (the premier news network in the peripheries) will keep you advised of all developments.

We have just received these pictures from a Press Conference in Kiel given by the Kommisar, Jacques De Molay:-
"Ladies and Gentleman, the Confederate Kommisar"
"Than you. I would just like to read you the following statement, issued today by His Imperial Highness.
His Imperial Highness Samuel, after lengthy consultation with the Consul and other holders of High Office, has authorised the Kommisar to announce that His Imperial Highness has, with the deepest regret, given up any hope of a reconciliation with his Half-Brother, the Traitor Jasil. His Imperial Highness has therefore Ordained that Jasil be brought before the Courts to face Charges of Regicide, Treason, Incitement to Insurrection and fermenting Civil Disorder. Similar Charges are to be brought against those holding positions of power in the present illegal Administration of the Empire. The Kommisar has therefore instructed the Advocate General to prepare the necessary Legal Charge Documents for execution by His Imperial Highness. Copies of the Charges will be made available in due course. Thank you"

As you can imagine, this is a momentous decision by His Imperial Highness, the ramifications of which we can only await. Naturally CNN ( the premier news network in the peripheries) will keep you informed of all developments.

Xen's Goods Emporium at Valhalla

It is with great pleasure that I announce the opening of the Market at FCN Valhalla (2173).
I'm, Governor Xen O'Phobe, currently in charge of the colonies MR and trade deals with this colony.
Here is the basic data of Valhalla:
Hiport = Yep. Governor = Xen O'Phobe. Location = Space Square 1148, Planet Falconia.
MARKET REPORT FOR OPEN COLONY VALHALLA DATED WEEK 5 YEAR 198

Quantity
Colony
Selling
Price
Colony
Asking
Item (Item #, MU's)Quantity
Colony
Buying
Price
Colony
Paying
00BASIC COMP. MODULE (39, 40 MU's)50800
5200BIOLABS (14, 20 MU's)00
00CELESIUM (187, 1 MU)100250
00DEWIEK COLONISTS (212, 1 MU)100010
130003FOOD (48, 1MU)00
00GROUND FIGHTERS (35, 8 MU's)100060
00HEAVY TANKS (109, 40 MU's)50500
00HIVE EGGS (134, 1 MU)1500
00INDUSTRIAL MODULE (40, 40 MU's)50800
80001METALS/NON-METALS (44, 1 MU)00
00MILITARY MODULE (77, 40 MU's)50800
00MINES (27, 200 MU's)1002000
00MISSILES (92, 2 MU's)10015
00MISSILE LAUNCHERS (91, 10 MU's)100150
5200PHYSICS LAB (19, 20 MU's)00
00PROCESSED THORLIUM (50, 1 MU)500150
00SOLDIERS (112, 1 MU)20060
00STARTROOPERS (144, 2 MU's)500150
00THERMAL TORPEDOES (105, 1 MU)200015
00TORPEDO TUBES (102, 10 MU's)200200
00VETERANS (111, 1 MU)200140
This is House Vultures Headquarters.
Landing by non-League vessels is strictly illegal.
Trade and Haulage deals are negotiable with the Governor.
Controlled by Peter Howells, 51 Thornleigh Gardens, BANGOR CO.DOWN, N.IRELAND BT20 4NW.

Any party wishing to set up trade deals involving Rare ores such as Celesium, Precious Mets, Jacium, Moxa, Dryzillium, Hermadite etc should contact the governor. Confidentiality of trade deals is guaranteed.

To: The Leaders of the Chartered Companies
From: Confederate Consul

A new force has evolved, the power base has changed, the Imperial Forces of the Tyrant Jasil have never faced opposition like this before. Confederate warships strike with impunity, the ISP is nowhere to be seen, Confederate Battleships prowl your systems. Now is the time to renounce your support of the corrupt and cowardly lackeys of Jasil, accept Samuel as your Emperor, acknowledge his true claim to the Stellar Throne, and tear up your phoney Imperial charters. Remove Confederate Positions from your Enemy lists, remove your Support and Defence of IMP positions, do not attack Confederate ships, do not protect Imperial positions from Samuel's wrath. Do this and you and your colonies may live and trade in peace. Confederate warships will not seek you out, nor attack your ships. Once you have proven your loyalty all your positions will be removed from our Posted Lists. But see the fires in the sky, the smoking wreckage of St Petersburg and Yokosuka, and know this will be the fate of ALL who cling to Jasil!
Abandon the traitors to our justice and live, or die beside them....

CNF - CONFEDERATE SERVICES Recruitment Message
To: Officers Commanding Training Surveyors
From: The office of the CNF Kommisar

Welcome to the Stellar Empire. I would like to offer you the chance to become a member of a powerful military organisation. The Confederate Services (CNF) is the major power and leader of the Confederate Alliance, we are the driving force behind the conflict with the Chartered Affiliations of the Stellar Empire.
Years ago, back in the Inner Empire, the Tyrant Jasil sought to overthrow his half-brother Samuel, the rightful Heir to the Imperial Throne. With the help of the Chartered Affiliations Jasil unjustly seized power, leaving Samuel besieged on the Imperial homeworld Sparta. Those still loyal to Samuel, enraged at this treachery, stormed the Imperial Palace and freed him, then together with other loyal affiliations fled to the outer reaches of the Inner Empire. Fighting running battles with Imperial forces, they came eventually to the Darkfold systems, here they rebuilt their colonies and fleets, and here the fight for freedom lives on...
Our sole purpose is to defeat the Imperial Services, regain control of the Chartered Affiliations and restore Samuel to the Stellar Throne, freeing the people of the Empire from unjust Imperial Law and exacting vengeance on those who betrayed the True Emperor. We will achieve this by any and all means possible, seeking out and destroying Imperial forces, and those of their allies or aliens who would stand against us. Life is hard, brutal and often short in the Confederacy, no effort is spared in taking direct, violent, action against our enemies. There can be no negotiation, no compromise, no mercy until Samuel again rules the galaxy. As leader of the Confederate Affiliations we work closely with the CIA and BHD. We take part in join military and trade ventures, share technology and resources, we operate the same ship types, and support and defend each other's starships, in the Confederacy nobody stands alone! The CNF operates a wide range of starships, of many sizes and designs, from the largest Trading ships to the Largest Warships, upgrades for new commanders are readily available. Although combat is our main priority, we have large colony and trade operations, exploration plays a part by helping us to seek out new or Alien technology and equipment, new minerals and resources, we are always looking for the edge on our enemies. New commanders receive equipment and support for exploration and trade missions. To assist in our task we have developed a number of special abilities, these include bonuses in research projects, our colonies produce better troops, and a combat bonus that makes us hard to beat in battle. The CNF specialise in Warship construction, we run two main types - Frigates, a design shared with the IMP Patrol Cruiser, and our own special class - the Battleship, the largest and most powerful human warship in the galaxy! In addition we own and operate ships of other affiliations - CIA Runners and Infiltrators, BHD Templars and Tempests and DTR Nebulons, plus a few we've captured in battle.
The CNF has room for all ambitious Starcaptains, whatever their aspirations, if you've the guts for a hard life and deadly combat then we can put your talents to good use. We need Team-Players, people willing accept the challenge, to risk all for their comrades, and to seize victory whatever the cost! In the

Confederacy we operate on military lines and you should bear in mind that we run a tight ship - the CNF Offensive Fleet is well organised and maintains strict discipline - space is a dangerous place only the best survive. If you feel you've got what it takes take a fully loaded, tooled up CNF Battleship into combat then join the Confederate Services! Write join affiliation #65 on your turnsheet and the GM will transfer your ship to the Darkfold (17) system. I will then arrange for a ship-upgrade and a mission for you to undertake.
Should you wish to join the CNF or require further information please contact our Terran representative, at the address below or check out our Comm. Site at -
http://ourworld.compuserve.com/homepages/Brokeneagle/homepage.htm

Confederate Services - Hard Core - Hard Line !
Jacques De Molay, CNF Kommisar.
C/O Steve Jackman, 10 The Mixies, Stotfold Hitchin, Herts, SG5 4LF.

CNN - Confederate News Network

Following on from the Imperial Viceroys announcement that the Imperial stellar patrol is unable to engage Confederate Forces until ISP ships have Scintilators
In an exclusive and extraordinary interview CNF CinC Fleet Ops welcomed the 'immanent' introduction of Scintilators to the ISP. Admiral Cutis E. LeMay said,
'Maybe now the ISP will stop skulking around and actually show some bottle, maybe even come out and fight! We expect the IMP's to come out for a few weeks, then lose a few battles and skulk back to Capella as they normally do. Then, at least, we will have exposed the Viceroy for what he is. He has been hiding behind the excuse of having no Scintilators for so long it has been pathetic"
LeMay ended the interview by saying that Rolling Thunder and White Lightening would be reinforced considerably over the coming months and by issuing this chilling message.
"If we need fifty battleships to beat the IMP/FET in battle, then fifty battleships will be there. If we need a hundred, then a hundred there will be. The IMP's will have no place to run and no place to hide. Absolute victory WILL be ours. It is no longer a matter of if, but when"

Wormhole Access Decree Week 8 / 198

By Order of the Confederate Services the following Non-Confederate Affiliations are hereby granted Full Rights of Transit to the Wormhole currently located in SS851 of the London System - The following Affiliations will be allowed access upon request to the CNF -
The CNF places no restrictions upon Authorised shipping or cargo transiting the Wormhole to or from Confederate space, however all Affiliations are warned that there are strict rules enforced by the Clan concerning various items and all Star Captains should contact the CLN for details before attempting to enter Clan Space. The following Affiliations are Prohibited from entering any part of Confederate Space.
Any such positions sighted within Confederate Space will be Posted and destroyed.

To: All Vessels
From: Fraiser Romanov, DTR Jabberwocky (1745)

It has been noted that the Imperial Vessel IMP SoL Clark is currently on manoeuvres in the Yank system (SS2140, week 8/198). This ship is presently posted by DTR. While the Detinus Republic currently has no interest in the IMP/CNF quarrels, we are prepared to use any force necessary to enforce our laws with regard to this ship. It is assumed that this vessel is preparing to enter Non-Imperial space. In the coming weeks, we ask that any vessels scanning this ship report the event to DTR Command. Any vessels or colonies defending this ship against DTR forces will be met with deadly force. Any vessels/colonies that enter into combat with this ship should contact DTR command immediately and assistance will be provided if possible. The Romanov Family, recently refugees from the despotic Imperial regime, have offered a reward of 20,000 Stellars to any vessel/colony that derelicts/destroys this ship. If the vessel is captured by friendly forces they should contact DTR command to ensure that the posting is removed. However, an unconfirmed reports states that the Republic will pay a further reward for the safe return of this vessel to DTR, this ship previously being DTR Greyhound.

To: All
From: Ensign Fax, Ensign Commanding Heartbreaker (4318)

After recently returning to the peripheries I notices the Falconian Laws being published in this very organ. I checked an older copy of the IGN, for the last time they published their laws, to see if anything had changed and I noticed the missing q in section three was duplicated. Why would this be, thought I, some kind of religious doctrine against the letter q perhaps? I immediately despatched my extensive research team (Neville the work experience boy) to investigate further. The results seem to be that the Falconian alphabet is subtly different to ours. The middle section goes l, m, n, o, p, THE FORBIDDEN LETTER!!!, r, s, t. In fact Falconians "stand in line", use snooker "sticks" and are generally considered to be a bunch of ueers. Long live the chickens!

To: All New Captains
From: Ensign Fax, Ensign Commanding Heartbreaker (4318)

Having started up twice now I have realised how hard it is for new captains to choose an affiliation. If you based your choice on the output of IGN recently then you would have all of 3 affiliations to choose from (IMP's don't count because it's invariably HP Sauce talking, and most people automatically ignore him to avoid long term brain damage). Because of this I have compiled a test to help you in your new career.
Question 1: You are attacked by nasty pirates. What do you do?
A. Hide under the bed/commit suicide.
B. Fight back in a valiant and heroic attack (if the enemy forces are less than or equal to 1 yacht. Unarmed if possible).
C. Use your incredible technology and advanced systems to run very far away, and hide behind a planet.
Question 2: You are in command of a huge and powerful fleet, ready to make your attack on enemy forces. Do you?
A. Sit squarely in the middle of your most secure and best defended system, just in case, you know.
B. Ponce about for a couple of weeks then have a successful engagement with a yacht.
C. Lose half of it around a bluey green planet.
Question 3: A colony has broken one of your affiliation's laws. Do you?
A. Bluster and talk about it for several months and then have a quick trial and let them get away with it.
B. Mercilessly hunt down the affiliation responsible in a happy case of overkill, especially if it's someone really threatening like the DNA.
C. Write a very stern letter.

If you scored mostly A: You are predestined to be an Imperial, serving the Emperors will, as you interpret it, of course. If you are a bit more rebellious (i.e. if you sometimes drink your tea out of a mug, or paint your ship scary camouflage colours) the FET is for you. If your really rebellious you join the affiliation that calls it's HQ, err...HQ. Yes, the GTT, rather like Status Quo, still rock (This is not a compliment).
Mostly B: It's the CNF or CIA for you, the choice of the "New" Imperial.
Mostly C: Your look set to become and alien, probably DEN. You will say you're trying to hide your military strength, while in reality your just cack.
p.s. If you want to join the RIP remember that those violent, lawless anarchists will only let you apply for membership on invitation, then this will be considered in an individual meeting with the RIP Exec, followed by a period for complaints to be registered. In the future these will be know as the RIP county

Priority Markets

Capellan Periphery

Colony Sys.S.S.ItemBuyingSellingPrice
IMP Jax (2990)1349Alien Pets100035
Thorlium Ore140045
SMS Moria (1565)1349Luxury Foodstuffs1000025
FET Tortuga (4734)1349Colonists1000020
SMS Little Italy (1264)11440Grass Juice1495410
EEM Hypso (4802)11939Ambrosia500200
Luxury Goods100070
AFT Lunar Aurora (2145)11939BCMs46500
Pulsar Tanks401250
RIP Terminus(2802)121847Mines106000
Processed Thorlium750180
AFT Ariel (4444)1212049Colonists33301
Untooled Factories2024000
CIA Sin City (209)146631Planet Probes3010
Veterans85200
SQM Windhook's (2071)1461947Luxury Foodstuffs50007
EEM Balmoral (4100)1462857Condensed Metals100035
Untooled Factories10@80005@10000
KAS Rubis (4063)1462951Chemicals10000100
Jacium10000300
FET Alliance Station (604)1462951Jac/Thor Alloy10050
Processed Thorlium50205
AFT New Aurora (4428)1462951Food50003
Hermadite300300
DTR Babylon (2350)1462951Small Arms1800@105400@12
Veterans5801000
FET Hilton (2217)1481440Untooled Factories1006000
Metals/Non-Metals1000010
FET Port Goodwill (4153)1481440Luxury Foodstuffs789610
Metals/Non-Metals500010
IND Freedom City (2653)1492150Fissionables2825460
Hellburner5010000
AFT Eclypse (1124)1502232BCM200500
Colonists151235
IMP New Athens (4606)151457Metals/Non-Metals10001
Colonists25040
SMS Whitegold (4478)1581936LBCM100800
SMS Mines706000
IMP Sevastopol (4997)1592438Medical Supplies1204350
IMP Leeward (4871)1592438Clothing40005
Pulac Crystals100040
IMP Alexandria III (2790)160433Artworks200030
Processed Thorlium800230
FET Port Royal (1571)160 740Luxury Foodstuffs400045
GTT Bannockburn (3411)160740Luxury Foodstuffs998532
Mines128000
SMS Ironhold (1512)1602557Processed Thorlium4595100
FET Silhouette (1651)1601841Colonists1000030
Luxury Foodstuffs100020
DEN Aslan (1665)1632856Market Receiver100120
Untooled Factories512000
IND Amity (1831)1661745Metals/Non-Metals70005
Processed Thorlium300170
FET New Hope (951)1661745Fissionables100015
Strion7500160
AFT Mare's Nest (848)167647Luxury Goods16810
Luxury Foodstuffs14810
SMS Yggdrasil (2732)171643Untooled Factories2512000
Veterans1000200
CIA Atlantis (3315)1711433Colonists2000025
Condensed Metals500015
AFT Amythest (282)173532Life Supports9020
IMP Cezta (2625)173532Colonists200030
Fissionables195220
FET Oasis (3173)1752150Colonists200040
Pulsar Tanks1961400
IMP Thermopylai (1166)178634Colonists100030
Untooled Factories156000
GTT Thermoplae (1152)1781742Strion200200
SMS Farcry (3392)1781742LBCM210800
SMS Mines866000

Darkfold Periphery

Colony Sys.S.S.ItemBuyingSellingPrice
CIA Serpent's Hold (4341)4251Colonists1056430
Mines313000
CIA Langley (2301)171636Fissionables828215
Untooled Factories45000
IND Thorn (140) 172258Ambrosia500200
CNF Kapitol (1491)172258Colonists94022
Fissionables934025
CIA Armoury (179)172456Biochemists50750
Untooled Factories1005000
BHD Osgiliath (1440)173047Fissionables1000040
CNF Kiel (356)181842Colonists2940530
BHD Opacus Custos (3012)182352Luxury Foodstuffs71235
Metals/Non-Metals50007
CIA Entropy (488)242342Colonists500015
Fissionables200020
AFT Return (4313)411850Heaven Herb1000015
Mines203250

Cluster Periphery

Colony Sys.S.S.ItemBuyingSellingPrice
CLN Antioch (4822)25839Alien Pets100050
Jewellery100050
CLN Skypoint (1824)383032Untooled Factories509000
CLN Gomorrah (3170)981555Fissionables200020
Pulac Crystals500030
IND High Star (1971)1031841Condensed Metals300060
Metals/Non-Metals3000020
CNF Kabul (4931)138638Fissionables100030
DEN Nazgul (3259)186941Mines1006000
Untooled Factories1810000

Space Academy XII

This months new arrivals to BSE are as follows:

Ship NameShip NumberAddress
Pardalis2489Andrew Bowers, 3 Ehen Road, Cleator Moor, Cumbria, CA25 5EA.
Righteous Endeavour4050Sarah Philips, 90 Leighton Road, Southville, Bristol, BS3 1NU.
Anubis48Barry Robertson, 39 Moraypark Terrace, Culloden, Inverness, IV1 2RQ.
Heartbreaker4318Ian Barber, 48 Geers Woods, Heathfield, East Sussex, TN21 0AR.
Solaris2751Richard Williams, 67 West Side Rise, Olney, Berks, MK46 5HP.