| Building and Running Colonies Classification: Open |
| Event | Modifier |
|---|---|
| Class | +1 per colony class |
| One gambling, restaurant and/or recreation complex per 1000 population | +4 morale |
| One merchandising complex per 5000 population | +7 morale |
| One hospital complex per 5000 population | +3 morale |
| Morale decrease due to death rate | -1 (per 0.5 death rate) |
| Lack of sufficient structural units | -10 |
| Lack of sufficient environmental domes | -10 if none present and required; if some present, -1 per 1000 colonists lacking |
| Lack of food | -1 per food ration below 25 (and up to extra 20% death rate) |
| Security crackdown | -5 per security level |
| Item | Modifier |
|---|---|
| Food | +1 morale per MU over 25MU's (+10 max.) |
| Stellars | +1 morale per stellar (+30 max.) |
| Consumer goods | +1 morale per MU (+20 max.) |
| Luxury items bonus | Variable (+30 max., see below) |
| Drugs bonus | Variable (+30 max., see below) |
| Luxury Item | Modifier |
|---|---|
| Shuttle (31) | +30 |
| Medical Supplies (155) | +13 |
| Jewellery (137) | +12 |
| Luxury Foodstuffs (10) | +10 |
| Luxury Goods (61) | +10 |
| Alien Pets (139) | +10 |
| Cosmetics? (142) | +10 |
| Chic Clothing (158) | +10? |
| Artworks (84) | +10? |
| Furs (138) | +9? |
| Clothing (152) | +6? |
| Consumer Goods (60) | +1 |
| Heaven Stones (202) | Unknown |
| Drug | Modifier |
|---|---|
| Stimbrew | +1 |
| Heaven Herb | +1 |
| Grassjuice | +1 |
| Trumpeter Seeds | +1 |
| Alcohol | +2 |